Sunday, May 13, 2012

G.A.M.E. for Self-Directed Learners



After reading through the National Educational Technology Standards for Students, there are two areas I need to work on to increase my confidence with technology in the classroom.  Teaching technology has opened my eyes to many things.  I have figured out that most students do not know how to read a ruler, all they want to do is cut wood and getting them to sit in their seat for more than 10 minutes to go over a lesson or introduce a project is a challenge.  One themes that keeps happenings is that students have no inspiration or creativity anymore.  I find that I have to keep hinting ideas to my students until then come up with something that will solve the problem but is not the most creative thing in the world.

The first part of my GAME plan is going to be in the section: Facilitate and Inspire Student Learning and Creativity under section (b) which states engage students in exploring real-world issues and solving authentic problems using digital tools and resources (International Society for Technology in Education, 2008).  Determining goals to set, actions to take, how to monitor progress and how to evaluate the learning that is taking place will be the major challenge.  My goals are to create real life projects, which get the students to think outside the box.  One idea I have is using an article that is written about a city in Brazil and how the engineers are always thinking ahead when building the city.  We could use virtual tour or Google Maps to look through the city. 

My math classes are, where students create their own projects has become somewhat of a nightmare.  They need more guidance than just reviewing the project and letting them go.  My goals would be to create mini projects, which would help students to open there mind to creativity.  My actions would be to implement the projects and to make sure that students are understanding the concepts and presenting the results.  Monitoring and evaluating can take place once the project has been started.

The second part of my GAME plan is to dip into section number 5: Engage in Professional Growth and Leadership concentrating on part (b) which states: exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others (International Society for Technology in Education, 2008).  .  Growing as a teacher is part of the job as far as I am concerned.  I have been teaching for about 5 years and I have been to at least one conference every year.  Growth is a very important aspect because not only are we growing as individuals but also we are working together to build a better school.  My goals for this section are to become a leader in getting more technology involved in my classroom and working closer with my colleagues to make sure that we are incorporating technology as much as possible.  Living in a digital society, technology is about as common with our students as peanut butter and jelly.  It is everywhere they turn.  Working in a low-income area, many of my students do not have access to the most high tech gadgets.  Another one of my goals is to make sure all of my students get introduced to a technology such as a computer to develop some basic skills which will be very important to them as they get closer to entering the work force.  Not only do my students need to develop their skills, I also need to develop my teaching skills and grow as a professional. Another goal of mine is to attend more conferences.  I have built quite a connection with many teachers around Montana, which allows me to trade information which them.  This is a very handy resource to have because it gives more variety to my students.

 I have been trying to cross-curricular with many of my colleagues for a while now.  I would like to try and built upon that relationship to incorporate more classes with mine.  For the past 3 years my students have built the props for the drama production.  Not only does this benefit the drama students with nice sets to work with, but the art class gets experience painting and my class gets experience working with tools, reading blueprints and hands-on construction. 

Part of my goal is to make better community connections and to make sure the community knows what we are doing in my classroom.  This can be very intimidating because sometimes change is not welcome in a system that has been operating without change for quite some time.  The community support is what keeps the school alive; tapping into this resource would be beneficial to all students, not just the ones in my classes.  It would also benefit me greatly because once those connections are made, we can begin to built long lasting relationships.

International Society for Technology in Education.  (2008).  Iste NETS-T, Advancing Digital Age Teaching.  Retrieved from http://www.iste.org/standards/nets-for-teachers.aspx.

2 comments:

  1. I like your ideas for improving things at school! We have a great cross-curricular project with music and Design Tech - students make instruments in DT and then write pieces for them in music. The kids seem to enjoy it and it gives great purpose to their projects!

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  2. Hi Heath,

    It is nice to finally find somebody else that teaches a similar subject to me. I know completely how you feel, students don't seem to want to spend the necessary time designing a product, they just want to jump straight in and start cutting materials. It is a steep learning curve for them when they realize they have to complete many steps in the design process before they can pick up a tool or use a machine.

    What is the article about the city in Brazil and where can I find it? It sounds like a great intro lesson to demonstrate the importance of planning and researching before designing.

    Thanks for your posting,

    Tom Varnham

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